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Pandora: First Contact
Change Log
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Version 1.4.5 (June 15, 2015)
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Fixed:
* Fixed crash when researching Nukes with French localization active.
Version 1.4.4 (June 7, 2015)
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Added:
* Added French translation thanks to Steve Torres.
Fixed:
* Fixed issues with Steam overlay on Linux.
Version 1.4.3 (November 8, 2014)
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Changed:
* Changed fullscreen modes to use OpenGL scaling instead of changing the display resolution. This also fixes Mac OS X fullscreen issues.
Version 1.4.2 (September 16, 2014)
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Added:
* Added Dutch translation thanks to Daniƫl Mantione.
* Added ability to change game content through the updater screen.
* Added translators to credits.
Changed:
* Server now waits on clients for turn processing before executing unit and operation orders to reduce movement lag in late game.
* Increased (and made modifiable) the score impact of a technology's tier, which results in the AI producing units with better components.
* Minor score tweaks for certain technologies.
* Improved game browser with incompatible version warnings.
Fixed:
* Fixed no panel showing in the menu screen after loading a game from inside the world screen.
* Fixed allied victories not declaring all allies as winners.
* Fixed new game panel not using translated "Faction" string.
Version 1.4.1 (June 7, 2014)
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Added:
* Added bombardment effect.
* Added hints about victory achievements only being unlockable in single-player through the New Game panel.
Changed:
* Tweaked city and street graphics.
* Field training now deals constant damage again (20%) and does not promote above rank 10.
* Reduced operation cooldowns from 3, 5, 10, 20 to 2, 4, 8, 16.
* Reduced Imperium unit upkeep from +50% to +25%.
* Growth modifiers from faction, projects, buildings etc. are now evaluated before migration.
* Migration due to takeover is now displayed separately in the growth hint.
* Tweaked growth penalty from starvation.
* Improved Mac Retina display support.
Fixed:
* Fixed Mac OS X version no longer starting once app bundle launcher scripts are updated.
* Fixed operation buildings not charging correctly when an operation is deployed and a turn ending is forced.
* Fixed Infestation and Wasteland causing a city to receive no credits.
* Fixed spitters dying after getting converted.
* Fixed Mini-Me achievement: now achieved by producing Replicant Factory building as Yun Xi.
* Fixed The Choke's On You achievement unlocking when building any improvement on a choke point.
* Fixed Another Glorious Day In The Corps achievement unlocking even after native aliens turn aggressive.
* Fixed Linux Steam Cloud path case-sensitivity issues.
* Fixed scrollbar buttons working in opposite directions.
* Fixed incorrectly stated combat boni for portals.
* Added several missing entries in the German localization.
Version 1.4.0 (May 30, 2014)
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NOTE: Saved games from previous versions are not compatible with this version.
The ancient Messari return to Pandora with all their might, deploying portals and terrifying ion storms. From these portals come forces never before seen by mankind, and an infestation spreads across Pandora. The strongest factions are the ones that have to fear them most, but they will spare no one.
This free add-on comes together with the Steam release; visit slitherine.com to redeem a key. It also includes new population growth technologies, new tips and a great amount of balance changes. See below for the full list.
Added:
* Added alien invasion commencing around turn 200 (standard pace).
* Added new growth buildings: Gene Therapy Clinic, Replicant Factory and Hegemonising Nanotech Suppressor.
* Added new growth advancement: Eugenic Population Survey.
* Capturing a rival city now emigrates a certain portion of population growth back to the original owner.
* Added ability to win an allied military or economic victory.
* Added ability to deploy multiple operations of the same type by holding shift.
* Added turns remaining display for orders with a duration.
* Added new tips.
Changed:
* Changed quick load key to F9 and quick save key to F10 to not conflict with Steam's take screenshot hotkey F12.
* Lowered morale effect from 5% to 4%.
* Each negative morale now also lowers growth by 4%.
* Habitat is now twice as important compared to morale for migrating colonists.
* Changed city takeover unhappiness duration from 10 to 20 turns.
* Watercraft can now capture cities.
* Increased Aircraft upkeep from 3 to 4.
* Aircraft can no longer flank and do not count towards flanking for other units.
* Moved Pandoran Construction to a subtier later in the technology tree.
* Changed Suburb from +1 to +2 habitat.
* Changed Energy Park from +2 to +3 credits.
* Changed Academy buildings from +1/+2/+3 ranks and 1 upkeep to +2/+4/+8 ranks and 2 upkeep.
* Changed Field Training from 40% health damage to 10% health damage for every rank the unit has.
* Buffed Field Training from +1 rank to +2 rank.
* Field Training can now be deployed on allies.
* Buffed Togra University refit cost from -25% to -50%.
* Changed Fungus movement cost from 3 to 2, allowing ATVs to pass through it in one turn.
* Decreased Resource Usage Normalizer device from +25% production cost to +0% production cost.
* Decreased Enhanced eXperience Processor device production cost from +25% to +0%.
* Reduced Xenomorph Spitter power from 1.0 to 0.5.
* Tweaked refit costs to be cheaper, especially when changing weapons.
* Increased amount of ruins.
* Doubled ruins rank base gain from 2 to 4.
* Pace now affects units' healing rate.
* Damage operations can now be used inside allies' territories.
* Drop Pod can now be used from allied cities.
* Increased connectivity for technologies.
* Missy now shows up only once per WMD building.
* Grid is now off by default.
* Improved requirements and conditions system.
* Tweaked multiplayer panel flow.
* Minor save loading optimizations.
* Clarified how Naval Transportation Logistics works.
* Improved existing tips.
* Language tweaks.
Fixed:
* Fixed spectators crashing when a faction is eliminated. Again.
* Fixed units that cannot attack being taken into account for flanking bonuses.
* Fixed contact sometimes not being established when a unit comes into view.
* Fixed alien spawn rate on quick pace being higher than intended.
* Fixed building cooldowns not being affected by pace.
* Fixed not being able to use '-', '+' and '#' characters in unit and design names.
* Fixed units not being displaced out of faction borders when declaring war with outstanding open borders.
* Fixed unit displacement not canceling orders.
* Fixed territory acquisition forbidden symbol sometimes not showing.
* Fixed Transcendence Era entered report showing when entering Mechanization Era.
* Fixed era entered icons.
* Fixed game lobby panel sometimes being unresponsive.
Removed:
* Removed Cloning Center operation.
Steam:
* Added 80 Steam achievements.
* Added Steam Cloud support for saved games.
* Added Steam friends list invite and join game support.
* Streamlined multiplayer flow to accommodate proper interaction between Steam and non-Steam versions.
Version 1.3.2 (May 9, 2014)
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Fixed:
* Fixed crash when converting an alien.
Version 1.3.1 (May 9, 2014)
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Changed:
* Changed growth production from converts 4 production into 1 growth, to 2 production into 1 growth.
* AI players now have alien aggression modifiers based on the difficulty, settable in WorldParameters.xml.
* AI players now have a growth bonus based on the difficulty, settable in WorldParameters.xml.
Fixed:
* Fixed support for Windows XP.
Version 1.3.0 (May 8, 2014)
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NOTE: Saved games from previous versions are not compatible with this version.
This free update adds substantial new features and content. Among them are the ability for formers to harvest tiles, raise and lower land, as well as several new construction options. Diplomacy has been improved with the possibility of asking other factions to declare war or offer peace to third parties. Alliances are now more meaningful through shared vision. Multiplayer support has also been improved with drop-in functionality and the ability to reconnect to games. Thanks to community member and player, Puxxup, this update also comes with a brand new Italian translation.
Those are just some of the highlights. Please see below for the full list of changes, including balance tweaks and fixes.
Added:
* Added new Former improvements: Suburb, Purifier, Construction Bay, Field Laboratory and Energy Park, unlocked through the new Pandoran Construction technology in the Colonization Era.
* Added ability for Formers to harvest food and minerals from territories, unlocked through the new Remote Autonomous Harvesting technology in the Colonization Era.
* Added ability to raise and lower terrain, unlocked through the new Terraforming technology in the Mechanization Era.
* Added diplomacy option to demand war declaration or peace offer to third party.
* Added shared vision between allies.
* Added ability to (re)connect to a running multiplayer game. Games will stay listed in the game browser while running.
* Added new multiplayer game option "Drop-In" to allow joining players to take over disconnected and AI players after the game has started.
* Added toggle yield overlay button.
* Added stories from the manual to the in-game compendium (storyID attribute in xmls).
* Added Italian translation thanks to Puxxup.
* Added option to specify a time limit for the turn duration.
* Added option to set alliances before the start of the game by assigning teams.
* Added spectator mode.
* Added automation settings for new improvements.
Changed:
* Increased technology costs scaling.
* Changed negative food to decrease growth instead of sharply applying a negative growth.
* Doubled maximum rank from 10 to 20.
* Modifying features is no longer allowed inside other players' borders unless at war.
* City no longer provides +1 food and +1 minerals.
* Light biological ground units now have -25% power on plains.
* Airborne units now have +25% power vs ground units on plains.
* Improved battle panel clarity.
* Reduced upkeep for experience and defense buildings from 2 to 1.
* Increased ATV sight range from 2 to 3.
* Multiplayer now requires same game version.
* Doubled connection timeout from 60 seconds to 120 seconds.
* Updated engine backend.
* Tweaked language.
* Minor tweaks and fixes.
Fixed:
* Fixed spitters and AI controlled artillery not attacking.
* Fixed AI producing too cheap units and buildings on epic and marathon game pace.
* Fixed hints for former orders not always showing correct turn durations.
* Fixed automated formers using terraforming options that aren't available yet.
* Fixed spectators crashing when a player is eliminated.
* Fixed apostrophes in certain language values crashing the game.
* Fixed crash when selecting to load a single player spectator game.
* Fixed auto-cycle selecting the next idle unit on turn start when in a city.
* Fixed aircraft getting extended sight in forts and observatories.
* Fixed wrapping issues in the battle panel.
* Fixed fanatic friendly to neutral transition cinematic.
* Fixed colonists disappearing due to missing available slots.
* Fixed "Could not initialize game." issues.
Removed:
* Removed obsolete reward attribute from technology xmls.
Version 1.2.0 (January 31, 2014)
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NOTE: Saved games from previous versions are not compatible with this version.
Added:
* Advancements now have a production component.
* AI now refits units.
* Added desert vegetation.
* Added operation images.
* Added new territory feature images.
* Added escape key to updater to skip update.
* Added space, enter and numpad enter keys to updater to download update.
* Added ability to queue any uncovered technology for research.
* Added ability to modify players slots in the game lobby after loading a game.
* Added ability to start a game without any other players.
* Morale from difficulty can now be set in the WorldParameters.xml.
* Added healthDamage attribute to promoteUnits to allow modding Field Training damage.
Changed:
* AI factions and aliens now destroy improvements and roads again.
* Building improvements and cities, as well as removing forests, fungus and hives now increases alien aggression (alienAggressionOnAdd, alienAggressionOnRemove in feature xmls).
* Colonization Fervor now spawns where it is produced, consumes a colonist and also provides a colonial trooper.
* Formers no longer suffer damage from fungus after completing the fungus cultivation advancement.
* Moved Xenology from the second subtier to the first.
* City tax rates are now capped at 100%.
* New texture for cluster explosions.
* Diplomacy panel now displays score of other factions as text and relative to the player.
* Improved AI for troop allocations.
* Improved multiplayer loading.
* Dialogue panel in multiplayer no longer automatically closes.
* Moved chat to the top to avoid being over the battle panel.
* Spacebar no longer closes the dialogue panel.
* Credits, food, minerals, production and research buildings now give a constant bonus of +2 instead of +2/+4/+8.
* Field Training now increases the rank only up to 5.
* Increased Field Training from 10% health damage to 40%.
* Field Training no longer affects units below the damage amount.
* Doubled Field Training cost from 16 to 32.
* Improved promotion agent to properly take into account damage and the rank cap.
* Improved cloning center agent.
* Reduced amount of ruins.
* Doubled growth produceable gain.
* Improved high-dpi support.
Fixed:
* Fixed game pace not having an effect on alien aggression against AI factions.
* Fixed that diplomacy options could be chosen repeatedly under certain circumstances.
* Fixed declare war not canceling open borders.
* Fixed improve ecoregion icon.
* Fixed occasional crash when improving ecoregion.
* Fixed being able to exploit the Plantary Market to gain infinite money.
* Fixed Wealth giving 3 credits per production instead of 2.
* Fixed water units in a city not being displaced after the city disappears.
* Fixed Golden Age effects not being seen the first turn.
* Fixed Golden Age being produceable more than once.
* Fixed language issues.
* Fixed aliens sometimes not moving.
* Fixed crash when changing display modes in the game lobby panel.
* Fixed welcome report being displayed multiple times in multiplayer games.
* Fixed chat input getting unfocused at certain events.
* Fixed unit being deselected when selecting a dialogue option that closes the dialogue panel.
* Fixed incorrect change log being displayed when going from release to beta with the German written language.
* Fixed English change log not being displayed when written language is neither English nor German.
* Fixed being able to research a technology without meeting its requirements.
* Fixed changing resolutions sometimes not working.
* Fixed game pace not being taken into account for former work duration.
* Fixed crash when clicking on an eliminated contact in the diplomacy panel.
* Fixed text pasting adding a character at the end.
* Fixed diplomacy being disabled after victory.
* Fixed not being able to unqueue technologies.
* Fixed being able to unselect queued technologies that are required for other queued technologies.
* Fixed faction eliminated event triggering before all units are killed.
* Fixed menu screen not always playing menu music.
* Fixed intro cinematic playing when loading turn 1 from inside a game.
* Fixed some German translation inconsistencies.
* Minor fixes.
Version 1.1.2 (December 5, 2013)
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NOTE: Saved games from previous versions are not compatible with this version.
This update adds a new planetary market advancement towards the end of the colonization era which unlocks the ability to trade resources. Once unlocked, food and minerals may be bought and sold through the economy panel, providing new strategies on the way to economic superiority. Prices fluctuate with time and are affected by ongoing market trading so you'll have to time your purchases well to get the most out of it.
It also adds city-specific tax rates to allow more control over growth migration, new music, and several fixes, balance changes and usability improvements.
Added:
* Added market (resource trading) system accessible through the economy panel.
* Added city tax rate.
* Added growth produceable.
* Added 8 new music tracks.
* Added ability to reorder the production queue by holding the left mouse button and dragging the production item up or down, or using the mouse wheel to scroll up or down.
* Added ability to shift-queue technologies to research.
* Added several new feature images.
* Added high-dpi support, fixing retina display issues.
* Added RefreshRate config setting.
* Added FocusedTickrateLimit, UnfocusedTickrateLimit and MinimizedTickrateLimit config settings.
* VerticalSynchronization config setting can now be -1 for adaptive vsync (newer graphics cards only).
Changed:
* Wealth now produces 2 credits per production instead of 4.
* Reduced Golden Age to +8 morale for 12 turns from +16 morale for 10 turns.
* Reduced buyout and sell modifiers from 25% to 12.5%, refitting is unaffected.
* Field Training now deals 10% health damage to units ranked up.
* AI now utilizes Field Training.
* AI now deploys Cloning Centers.
* Increased former work duration from 3 to 4 turns.
* Reduced Great Planetary Survey from -33% to -25% former work duration.
* Changed Terra Salvum modifier from +2 habitat to +25% habitat.
* Changed Noxium Corporation modifier from -2 habitat to -25% habitat.
* Changed Noxium Corporation -25% purchase cost to 25% better prices to include both buying and selling.
* Changed world sizes from 24x24, 32x32, 40x40, 48x48, 56x56 to 24x24, 32x32, 44x44, 60x60, 80x80.
* City names are now limited to 64 characters.
* Clarified global growth tip.
* Minor territory hint tweaks.
* Minimizing now mutes music, ambient and cinematic audio.
* Increased network timeout from 20 seconds to 60 seconds.
* Improved audio playback when under stress.
* Improved error messages.
* Updated some Windows backend libraries.
* Tweaked language.
Fixed:
* Fixed crash when creating gigantic worlds due to running out of city names.
* Fixed potential crash.
* Fixed fullscreen refresh rate defaulting to the highest available refresh rate instead of the desktop refresh rate.
* Fixed turning vertical synchronization on not working before game restart.
* Fixed non-enemies being able to capture cities.
* Fixed being able to drop units in other players' cities by just having open borders.
* Fixed event hint displaying incorrect damage suffered when a unit is killed.
* Fixed build fort order incorrect hint.
* Fixed incorrect show additional orders hint.
* Fixed colony pods not deploying when loading from auto save in the first turn.
* Fixed occasionally incorrect specular color on rocks.
* Fixed praised event player order.
* Fixed credits from morale not showing in the top bar credits hint.
* Fixed credits from production not showing in the top bar credits hint.
* Fixed Mac OS X application icon not showing.
* Do not allow '<' and '>' for unit and city names.
* Minor process control fix.
Version 1.0.2 (November 16, 2013)
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Fixed:
* Fixed crash when the global pollution becomes too high.
Version 1.0.1 (November 14, 2013)
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Added:
* Starter units are now dropped by a pod.
* Added German manual.
Changed:
* Pace setting now affects growth rate and alien aggression.
* Minimap is now centered on a player's starting position.
* Voice audio is now streamed to reduce startup times.
* Tweaked ruin placement.
* Tweaked language.
* Minor GUI tweaks.
Fixed:
* Fixed kill rewards displaying before the battle has ended.
* Fixed unit not being able to move into tile revealed by a newly found city.
* Fixed armors, weapons and devices not showing power and production costs.
* Fixed city being placeable inside another player's borders under certain circumstances.
* Fixed some issues with unicode text rendering.
* Fixed WMD's not being deployable into own territories.
* Fixed non-aggression pact not showing expiration time.
* Fixed issues with the selected research technology being deselected when not playing in English.
* Fixed research tree being different for the same game with different languages.
* Fixed changing written language affecting the spoken language.
* Minor localization fix.
Version 1.0.0 (November 14, 2013)
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Initial release.